![]() ![]() You can toggle between four ship speeds on the fly, much like Thunder Force. Mechanically it borrows from a large roster of other hori shoot-em-ups, especially R-Type and Thunder Force III. There are also Silver Orbs which instantly transform you into a mecha, regardless of weapon strength. Although this increases your hit box, thereby making it harder to maneuver, it does allow you to take damage without dying – get hit and you just revert back to a ship. On the third collection your ship transforms into a giant mecha. There are four color-coded weapons, each of which can be powered up three times by collecting little POW items. The game is a fairly typical seven stage horizontal shooter, though is pulled off with such class and attention to detail that it rises above many of its peers. ![]() One of the best was Keio Flying Squadron, and another was the curiously titled Android Assault: The Revenge of Bari-Arm, or just plain Bari-Arm in Japan, developed by Human Entertainment. In addition to Snatcher and several Working Designs RPGs, the Sega CD played host to a few really great 2D shoot-em-ups. ![]() It didn’t have a long shelf-life, was overpriced and the number of games released wasn’t massive, but it had more power under its hood than the PC Engine’s CD-ROM add-on, and it also received enough system-exclusives to now make it absolutely worth investigating as a retro system. The Sega CD is an unfairly maligned system. ![]()
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